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Lost Memories is a 2D psychological horror where you play as a little girl who has never seen the outside world.

One day, her parents leave her home alone, and she finally decides to step outside her room.

But the house she thought she knew hides more than just memories.

🔍 Explore a mysterious house

🧩 Solve puzzles

📖 Uncover hidden family secrets

⏳ Time matters – some choices will lead to endings you may not expect


🎮 Built in Unity | Version: v.0.7.1-alpha

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Lost Memories (Demo).rar 45 MB

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(+1)

Hi, I'm the one from reddit :-) It's easier for me to write on a computer rather than on the phone (which I use for reddit), so I'll give you some feedback here. I'm not sure I got everything that is possible in the demo, likely not, as I got a bit stuck. 

First, I'd recommend a small intro on controls (can be part of the menu, or settings, or even a readme file in the game folder). I see in one of the screenshots that you can get info on items in inventory - how do you do that? Just from experience with games, I guessed "I" for inventory, but I didn't know anything could be done there.

I sometimes didn't get a response when I wanted to interact with something using "enter". For example, in the places where the text "Press enter to enter the room" appeared, it didn't always work for me. I had to move the girl back and forth and then it sometimes worked. I don't have experience with Unity, so I'm not sure what the problem could be.

The rubik's cube puzzle was funny. I guess it is solvable, right? I can't do it for the life of me, so the frustration result amused me (at first I thought it's some kind of bug).

Sudoku and puzzle pieces were fine. I'm not sure, since you said some music is still to be added, if the silence during the puzzles is deliberate. If it is, maybe I'd recommend at least a couple of sound effects (like when the puzzle pieces fall into place, or when you fill in the sudoku number).

I'd also recommend when the girl interacts with things and the comment is longer, like her desk and the text about meals, to change the text into something shorter once the player has already seen it. The shorter texts, like the one about her clothes in the wardrobe, are fine, since they don't take that long.

In the father's room, there's text about a key in a coat, which comes sort of out of nowhere (I had no idea there was a coat), maybe add more context there.

Lastly, when I returned to the girl's room for the second time, the mouse cursor appeared. It wasn't visible in any other screens (besides the puzzle ones), so I guess that's something that wasn't supposed to happen. I could move it, but clicking didn't do anything.

I probably didn't do something I was supposed to do and was a bit stuck, but what I tried made me curious. Keep on developing! 

(And one more thing, I have to agree with the other redditor, although Lost Memories is a good title, there are too many games here on itch with the same one, so maybe try to add something to make it distinct from the others.)

(1 edit)

Thanks so much for trying my demo! 😄

About the controls: I actually included instructions inside the game – there's a small book near the family portrait. But I’ll also add them to the game’s description for easier access later.

About entering new rooms: yeah, right now interaction sometimes only works while moving. I’m not yet sure why that happens, but I’ll try to fix it as soon as I can.

Now, about the Rubik’s Cube – just to confirm, you broke it, right? 😅 If so – perfect! That’s intentional. I figured not many people would actually solve it, so I added an “alternative solution.” One I’ll definitely present as a clever design choice during my diploma defense, of course 😎

Sound effects for puzzles – good idea. I’ll try to add a few.

Also, I’ll shorten some of the longer dialogue texts after the first interaction – totally agree.

About the key in the coat: I’ll definitely think more about how to make that clearer.

The cursor reappearing might be a small bug. I haven’t seen that myself, but I’ll double-check everything just in case.

As for this line: “I probably didn't do something I was supposed to do and was a bit stuck…” Do you remember where you stopped? Or was it the sudoku puzzle that got you stuck? It’s actually required — after solving it, you get the key to the next room.

Regarding the title – I kinda named it stupid. Before this, I made a short game called “Memories” as a coursework project. I’m also a huge fan of the Yakuza series, and it has spin-offs called Judgment and Lost Judgment. That gave me the idea to name this one Lost Memories as a spiritual successor. Later on, I’d love to include that earlier “Memories” game as DLC inside Lost Memories – they’re actually part of the same universe. In “Memories,” you play as the missing brother of the little girl – the same brother that, in Lost Memories, is believed to be stillborn. A little lore detail: when solving the jigsaw puzzle in his room, you find the number 4 on the apple, and a torn space after that. This was meant to hint at the number 43, which in Japanese can mean “stillbirth.” It fits both thematically and culturally – and the number 3, which is found later in the mother’s room (after the sudoku), is considered lucky in Christian belief. Since the mother is very religious in the story, it made sense to associate that number with her.

As for the title itself – I might consider changing it in the future. But for now, it’s officially registered in all of my diploma paperwork, so I'll probably keep it as is until I graduate 😅

So… yeah 😁

Thanks again for the feedback – it really means a lot!

I did get into the mother's room. I probably missed something there (you mention number 3, I didn't find that). I'll go back and have a look. I'll also check the book by the family portrait, I didn't notice it at all. 

I'm very bad at rubik's cube type puzzles, so I just moved it mindlessly and it was funny that I broke it, that is indeed clever. Just to check, I could only move some of the layers of the cube, is that by choice, or did I just miss places where I could click and move others/rotate the cube?

Sorry for the late reply! I just wanted to give myself a proper weekend break – and now with the summer heat kicking in, it’s getting harder to focus 😅

About the mother’s room: there's a crack on the floor near the right side of the door — that’s where you need to interact. If it’s too hard to spot, alright – I’ll try to make it more noticeable.

As for the Rubik’s Cube: You can rotate only the front, top, and right layers with the left mouse button. To rotate the whole cube and change the sides, you need to hold the right mouse button and move the mouse in any direction.